![]() ![]() ![]() ![]() It was revealed that Quake Champions was originally considered as an expansion to Quake Live, a revamped version of Quake III Arena released in 2010. Īt QuakeCon 2016, creative-director Tim Willits revealed that Quake Champions does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id tech and Saber tech, which means a number of the features seen in Doom are not native to Quake Champions, such as virtual reality, Vulkan API, SnapMaps and mod support, although mod support is potentially planned after initial release. It will not be released on consoles due to hardware limitations. The game was promised to be a "fast paced arena based shooter". The game features a large quantity of playable characters, with each having access to one or more 'passive abilities', and one 'active ability' that must be triggered by a key-press. Quake Champions was announced at the Electronic Entertainment Expo 2016. ![]()
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