Until then, the team will continue to raise login caps on World servers where possible (although Yoshida admits the recent increase on North American servers still wasn't enough to smoothly handle the number of people wanting to play this weekend) and "humbly" asks two things of existing players to ensure newcomers are able to make characters when starting the game: that they log out of their characters while idle and avoid creating new characters during peak congestion times. Unfortunately, a decrease in semiconductor production and travel restrictions caused by the coronavirus pandemic are hampering those efforts, but Yoshida insists Square will continue to do its utmost "to see this goal realised as soon as reasonably possible". Yoshida says that, due to the surge of interest in the MMO, Square is currently reevaluating its previously announced server and data centre expansion plans to see if it's possible to speed things up. Yoshida breaks down the technical reasons behind both issues in considerably more detail in his post, noting that fixing Final Fantasy 14's congestion woes if current player counts persist will ultimately require additional world servers and data centres.
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